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False hydra
False hydra








Some Hydras have heads that are more fanged and viperlike, with smooth and supple scales, while others have rugged hides that are leathery in texture, and elongated crocodilian or even draconic visages.

false hydra

Its scales are as varied in hue as those of any species of snake, from glossy to dull and from greenish black to crimson, often marked with patterns of stripes, diamonds, and patchworks of color. Resembling a collection of snapping serpents atop a thick, coiling lower body that can run up to 20 feet long, the Hydra is an imposing and brutish menace, lairing in the clammy backwaters of the world and devouring any creature smaller than itself. The legendary Hydra is a beast of vicious hunger and amazing regenerative powers, renowned for its ability to sprout two new heads when one is decapitated.

false hydra

A hydra’s CR increases by +1 for each Hit Die it gains. You can make more powerful hydras by increasing their Hit Dice-each added HD increases the hydra’s statistics as appropriate, but also gives it one additional head and a +1 increase to its natural armor. A hydra doesn’t die from losing its heads until all are cut off and the stumps seared by acid or fire. Acid or fire damage from area attacks can affect stumps and the body simultaneously. To prevent new heads from growing, at least 5 points of acid or fire damage must be dealt to the stump (a touch attack to hit) before they appear. A hydra cannot have more than twice its original number of heads at any one time. When a hydra’s head is destroyed, two heads regrow in 1d4 rounds. A hydra can’t attack with a severed head, but takes no other penalties. Severing a head deals damage to the hydra’s body equal to the hydra’s current HD. To sever a head, an opponent must inflict enough damage to reduce the head’s hit points to 0 or less. A head is considered a separate weapon with hardness 0 and hit points equal to the hydra’s HD. To sever a head, an opponent must make a sunder attempt with a slashing weapon targeting a head. Any attack that is not an attempt to sever a head affects the body, including area attacks or attacks that cause piercing or bludgeoning damage. Hydra Traits (Ex)Ī hydra can be killed by severing all of its heads or slaying its body.

false hydra

This fast healing applies only to damage inflicted on the hydra’s body. Skills Perception +10, Swim +11 Racial Modifiers +2 PerceptionĪ hydra’s fast healing ability is equal to its current number of heads (minimum fast healing 5). Str 17, Dex 12, Con 18, Int 2, Wis 11, Cha 9īase Atk +5 CMB +10 CMD 21 (can’t be tripped)įeats Combat Reflexes, Iron Will, Lightning Reflexes Init +1 Senses darkvision 60 ft., low-light vision, scent Perception +10ĪC 15, touch 9, flat-footed 14 (+1 Dex, +6 natural, –2 size)










False hydra